![]() That would never happen today, in this world of licensing guides and strict key art that must be used. I love how much freedom they had back in that time, to re-imagine a licensed character like Pac-Man, to fit Atari's needs. He also created the 400/800 version with the castle maze, which has a lot of similar design elements, like the sneakers and skinny legs.įor what it's worth, this 2600 version of Pac-Man is one of my favorites. So whether youre on-the-go or at home, be prepared with games from Pokemon, Super Mario. Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. Switch it up with BIG Ws range of Nintendo Switch games. It was apparently too late to make the change on the manuals and labels. This is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. But higher-ups were concerned that consumers wouldn't connect the dots to the familiar screen version of the character, and wanted a more literal, flat version of Pac-Man, so this change was made, and that 2-dimensional rendering (done by the same artist) was dropped right on top of the original art. So, the next version he created is the full-bodied Pac-Man that you see on the 2600 labels and PAL box. (This has never been published, but we'll be showing it when the museum's online collection launches.) He originally created another piece of art for the 2600 Pac-Man version that management and Namco folks felt was too scary. I can shed some light on this, as I interviewed the artist for the Art of Atari book we're working on, and for a Pac-Man exhibit we're putting together for the soon-to-be Museum of Video Game Art ( ).
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